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Non-standard Match Lifecycle Types

Manual Match Lifecycle

When the implementation of an automated Match Lifecycle is not possible/applicable, the match lifecycle can be set to "Manual", meaning that there won't be any automatic match creation and result. These actions need to be manually handled by players and competition organizers.

Facebot-managed Match Lifecycle

If Facebot is enabled for the game, the Match Lifecycle is handled by the server plugin that is installed on each Game Server. The Game will interact directly with the plugin interface, so the only possible customisations to the endpoints are the request transformations.